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DNB Production Help Topic


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Soundclash




Joined: 23 Dec 2007
Posts: 13
City / Country: Wales

PostPosted: Wed Jan 02, 2008 11:26 am    Post subject: DNB Production Help Topic Reply (quote author)

If anyone has a question or problem relating to DNB production, ask here and I'll try to answer asap!
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jayou




Joined: 29 Jan 2008
Posts: 3

PostPosted: Tue Jan 29, 2008 2:44 pm    Post subject: Reply (quote author)

hi mate

how do you create the building up sound, like a pitch continuously getting higher, always happens just before a drop?
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kraze




Joined: 30 Jan 2008
Posts: 4

PostPosted: Wed Jan 30, 2008 6:31 am    Post subject: Reply (quote author)

It might be a subtle pitch-change that you can easliy acheive with automation, but those buildups are mostly filtersweeps, of course with cutoff but also with a pretty high resonance setting, especially in dnb.

But i actually have a question:
I don't feel like i've mastered the old school jungle/dnb timestretch glitch effect yet, i've tried all the obvious ones like advance pianorolling and all that but it sounds way too techy and glitchy. I'm looking for the gritty, cheesy effect my oldschool samplers had and even if i do simple patterns and resampling i can't really get it to where i want it to be.
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Ibunshi




Joined: 13 Apr 2007
Posts: 117
City / Country: Motala, Sweden

PostPosted: Wed Jan 30, 2008 9:25 am    Post subject: Reply (quote author)

kraze wrote:
It might be a subtle pitch-change that you can easliy acheive with automation, but those buildups are mostly filtersweeps, of course with cutoff but also with a pretty high resonance setting, especially in dnb.

But i actually have a question:
I don't feel like i've mastered the old school jungle/dnb timestretch glitch effect yet, i've tried all the obvious ones like advance pianorolling and all that but it sounds way too techy and glitchy. I'm looking for the gritty, cheesy effect my oldschool samplers had and even if i do simple patterns and resampling i can't really get it to where i want it to be.


there is a plug somewhere called "akaizer" if i remember it right.. made to replicate the sound you could get from old akai samplers..
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Ibunshi
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kraze




Joined: 30 Jan 2008
Posts: 4

PostPosted: Thu Jan 31, 2008 4:10 am    Post subject: Reply (quote author)

That's a nice plug but i might aswell just use my s3000 then, i'm looking for the 2000's answer to it (that's not too clean).
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rekless




Joined: 01 Mar 2008
Posts: 2
City / Country: UK

PostPosted: Sat Mar 01, 2008 5:47 am    Post subject: Reply (quote author)

Ive Been producing Dnb for some time now but i have recently become quite stumped as the music has changed its sound, that phat womp noises used in tracks like TC's Game over i just cant seem to get them to sound so phat, anyone know what type of wave form is best for such an effect, your help and advice would be greatly apprciated, also anyone know of any kool new intstruments for cubase that may have this sound.....Also i mentioned ive had trouble since the music has changed, there are alot of high pitched sounds being used by prducers such as clipz and the mighty DJ HAZARD, again which waveform or combination of of waveforms is best for getting that almost kettle whistle type sound. and yes once agin are there any vst instruments im missing out on that have these sounds.

Thanks for your time

rekless[/b]
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JunglistMilitia




Joined: 28 Dec 2007
Posts: 90
City / Country: Nottingham

PostPosted: Wed Mar 05, 2008 1:58 pm    Post subject: Reply (quote author)

hello

i proberly sound like a fullon retard for asking this but

iv only been producing for 2 and a half months and im slowly teachin myself how to but could anyone tell me how to create the low pitch echoie drum sounds that you hear in some dnb songs, and also could you give me some advice on creating drum patterns because i try to make drum and bass drum patterns and they end up sounding like 4x4 garage drum patterns, even when its on 160bpm

oh and i use logic 8 btw

cn cn

ry-ry
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