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destrobot

Joined: 08 Feb 2006 Posts: 4 City / Country: Seattle
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destrobot

Joined: 08 Feb 2006 Posts: 4 City / Country: Seattle
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Posted: Tue Apr 17, 2007 8:04 pm Post subject: INFO |
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I figured I better give a little info here......
I made this in NUENDO3, and used very little slices and loops. I prefer programming my own drum tracks. Any responses will be greatly appreciated, and I will try and do the same. |
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lukaslounge

Joined: 24 Feb 2007 Posts: 1 City / Country: aus
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Posted: Tue Apr 24, 2007 3:20 am Post subject: wardrum |
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epic tune man! i was waiting for some intense taiko drums or something to come in and round off the middle bit tho... enjoyed it!
Luka _________________ invent something percussive... |
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destrobot

Joined: 08 Feb 2006 Posts: 4 City / Country: Seattle
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Posted: Tue Apr 24, 2007 6:27 am Post subject: |
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| THANX, I WANTED TO KEEP THE DRUMS SOMEWHAT TAME ON THIS ONE, NOT THE USUAL KAOS |
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| canton
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Site Admin

Joined: 13 May 2003 Posts: 589 City / Country: Santa Fe, NM
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Posted: Sat May 12, 2007 4:16 pm Post subject: |
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Love the big drum in the intro and how it meshes with the low bass.
The higher (echoey) bass doesn't quite jump out as much as it could - EQ could be notched some so that it cuts through the mix with a little more edge and filteriness. Same goes for the destroyer synth at 5:45 -- doesn't cut through like it sounds like it wants to.
I like the 16th echo drums in at 4:20 -- kept hoping they'd come back. They were cool!
Generally, I love what you're doing here -- using all sorts of epic big grungy d'n'b sounds, but keeping a leash on it so it doesn't explode; containing that energy. Would be a really fun piece to mix at a party, letting it mix into some other track that does the exploding. |
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destrobot

Joined: 08 Feb 2006 Posts: 4 City / Country: Seattle
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Posted: Sun May 13, 2007 10:08 am Post subject: |
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| Thank you Canton, I appreciate the input- especially about the destroyer... |
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MorsMantus

Joined: 22 Jan 2009 Posts: 155 City / Country: Colorado, U.S.A.
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Posted: Sat Jan 31, 2009 1:12 am Post subject: |
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| You can make one hell of an intro. This sounds like it should've been in metal gear solid. |
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